Gameplay Manual
Current prototype rules for kingdoms, structures, adventures, combat, and items.
Quick Summary
Knight of War is built around kingdom growth, scarce gold, adventure combat, equipment, scouting, and timed resource exploration. Most building costs and bonuses now use level tables instead of simple per-level formulas.
Castle Unlocks
| Castle Level | New Structure Unlock |
|---|---|
| 1 | Farm |
| 2 | Lumber Mill |
| 3 | Quarry |
| 4 | Barracks |
| 5 | Iron Mine |
| 6 | Archery Range |
| 7 | Stable |
| 8 | Armory |
| 9 | Spy Guild |
| 10 | Gold Mine |
Castle, Walls, and Towers are intended to progress together. Castle upgrades require Walls and Towers to match the current Castle level first.
Resources
Resources are credited when your kingdom is loaded or an action collects them. Production is calculated fractionally from elapsed seconds, then rounded down to whole resources.
| Resource | Main Source | Notes |
|---|---|---|
| Food | Farm table | Troops consume 1 food/hr each. |
| Wood | Lumber Mill table | Core building resource. |
| Stone | Quarry table | Core defensive/building resource. |
| Iron | Iron Mine table | Military and advanced building resource. |
| Gold | Gold Mine table, monsters, ruins | Scarce trade/resource currency. No passive gold before Gold Mine. |
| Diamonds | Rare monster/ruin rewards | Special premium-style reward, intentionally scarce. |
Production Buildings
Production buildings use custom level tables. Early examples:
| Building | Level 1 | Level 5 | Level 10 | Level 20 | Level 30 |
|---|---|---|---|---|---|
| Farm | 100 food/hr | 245 | 745 | 6,945 | 64,690 |
| Lumber Mill | 80 wood/hr | 195 | 595 | 5,555 | 51,750 |
| Quarry | 75 stone/hr | 190 | 590 | 5,505 | 51,275 |
| Iron Mine | 60 iron/hr | 150 | 470 | 4,405 | 41,020 |
| Gold Mine | 25 gold/hr | 65 | 195 | 1,820 | 16,955 |
Races
| Race | Bonus |
|---|---|
| Humans | +4% gold production after a Gold Mine is built. |
| Orcs | +3% attack power. |
| Elves | +3% spy power. |
| Dwarves | +3% defense power. |
Races no longer have weaknesses.
Attack Power
- Infantry:
10 attackeach - Archers:
8 attackeach - Cavalry:
12 attackeach - Barracks, Archery Range, and Stable add attack through upgrade tables.
- Orcs receive +3% total attack.
- Battle luck can adjust final results.
Defense Power
- Castle, Walls, Towers, and Armory add defense through upgrade tables.
- Infantry defend for
5each. - Archers defend for
7each. - Cavalry defend for
6each. - Dwarves receive +3% total defense.
- Battle luck can adjust final results.
Resource Exploration
Resource Exploration sends your ruler on a timed expedition for one selected resource. Only one exploration can be active at a time.
| Resource | Time | Reward |
|---|---|---|
| Food | 5 minutes | Castle level × 300 |
| Wood | 10 minutes | Castle level × 250 |
| Stone | 15 minutes | Castle level × 175 |
| Iron | 20 minutes | Castle level × 100 |
| Gold | 30 minutes | Castle level × 75 |
Monster Hunts
Monster Hunts start a random turn-based battle. Encounters are chosen from monster levels between 1 and hero level + 4.
- Victories grant experience.
- Monsters can drop gold based on their gold value.
- Some monsters can award diamonds.
- Item drops can include potions, weapons, armor, accessories, and later artifacts.
Ancient Ruins
Ruins are now run-based adventures. Delving creates a ruin run and sends the ruler through rooms with rewards, danger, and decisions.
- Rewards can include gold, diamonds, and ruler experience.
- Rooms may include treasure, traps, shrines, sealed doors, and dark halls.
- Leaving safely secures pending rewards.
Items & Backpack
Items are moving toward one unified inventory system. The backpack is for items carried into battle, especially potions and combat-use trinkets.
- Weapons, armor, and accessories can be equipped from the character page.
- Potions can be bought, stored, moved into the backpack, and used during combat.
- Future artifacts and special items will use the same item database direction.
Limits
- Same target attack cooldown:
12 hours. - Daily attack limit:
10 attacks per 24 hours. - Resource buildings can reach high levels, currently up to level 30 in the upgrade tables.
- Some military and stronghold upgrades are restricted by Castle progression.